Unfortunately for us, our Dragon Nest gold didn’t seem to have ever played a video game in her life, but luckily we were able to press random buttons and try out different menus while we waited for her to catch up. The experience was much too short, but it did provide a good look into this newest Nexon title.We fought our way through an instanced dungeon, one that felt similar to Vindictus’ dungeons in its mechanics.
- Both are beautiful, but Dragon Nest has a fluidity and smoothness to the environments, while Vindictus is slightly more brown and harsh. This more cartoony look doesn’t translate to feeling like a “kids game” but instead feels like a really evil cartoon come to life. You won’t see gushing blood or grappling moves in Dragon Nest, but environmental traps and tricks will still keep you on your toes.
- According to Daniel Kim, CEO of Nexon America, the key lies in its “ability to deliver engaging content that our players find valuable, whether they are playing for free or purchasing items in our game.This means that the infamous “Bars of Poor Connection” that can often hurt Vindictus should be gone. Performance should also be better since Dragon Nest requires slightly lower system requirements. This is good news for those players who might not have the latest hardware or who had issues running Vindictus.
- It’s good to see that Nexon is continuing to raise the graphical bar with free-to-play games while still keeping the game accessible.The free-to-play fantasy MMO’s website has just updated with our trifecta, and you can pay a visit to link number one to learn about the game’s Warriors, Clerics, Archers, and Sorcerers. Behind link number twois a lengthy dev blog from Desmodeus Dragon Nest gold lead producer who talks about the title’s visuals, action, and story.Dragon Nest is a bit more on the fun side.
- It also seems as though Nexon has learned a lot from many of the issues it had with Vindictus, issues that are hard to forget (like cash-shop prices, dungeon access, and performance).Kim went on to explain that his company’s base of operations in Korea meant that Mac support was a distant afterthought at best — the market for non-PC games in Korea is minimal.
- Of course, in both cases he said that the support is something they would like to expand to eventually, but for now there’s just not enough reason to expand.Nexon’s CEO, Daniel Kim, says that their handling of the free-to-play model as applied to “very outstanding games” is responsible for their success: “Here at home, we have been able to fend off the tough times and continue growing our revenues while adding more and more players to our games.
With those basics in mind, you can run into the nearest Dragon Nest gold (the demo we played was heavily instanced, and we were alone for the duration), and start wreaking havoc on the nearest bad guys. We killed some monsters, avoided some kind of gassy traps, and waited for our partner at the familiar red portals that would bring us to the next stage in the dungeon.